Smackdown vs Raw 2010 – all about customisation
Unusually for a Smackdown vs Raw game very little information has been revealed for the latest instalment in the popular franchise. All we know is that a release date is scheduled for November, which has been the norm for the series for several years. What we don’t know is… practically anything else, oddly.
Usually by about mid-August we have a vague idea of a roster, any new match types, what type of game modes there will be an so on, but this year there’s absolutely nothing like that – not even any footage or a working demo to my knowledge. To me that suggests they’re behind schedule and will therefore rush the finished product, or that they have so much in store for us they’re saving it for one big surprise down the road. Apparently a playable demo of the game is being showcased at the SummerSlam fan event later this month, so I’ll be sure to post more details as and when they’re available.
Upon trawling YouTube I managed to discover one thing of interest however, which is that ‘customisation’ is the theme for this years Smackdown vs Raw game. Last years was all about tag team wrestling so by comparison this is a little bit more interesting to those of us who don’t have friends or family members who appreciate and enjoy wrestling, so over to John Morrison to explain a little about what to expect.
While watching this and listening to him talking about custom moves, attire and so on I was immediately drawing comparisons with the excellent No Mercy game on the Nintendo 64. Being able to customise almost everything was one of the key things that made the game the success it was in my opinion, and I’m interested in seeing how that idea will be utilised on current-gen systems. I’d particularly love to see something similar to the arena customisation options seen in No Mercy, but I’m not exactly holding my breath for that although customisable moves, ring attires and entrances are just about enough to keep me interested in what’s to come.
I’d like to see tweaks and improvements made elsewhere as well as these new features. I wouldn’t mind seeing the popular GM mode make a welcome return above all else, and while I like the Road To WrestleMania game mode in Smackdown vs Raw 2009 I found the whole thing to be very short and easily completable in a matter of a few hours, leaving me with little else to do as the career mode seemed very rushed and incomplete presumably as a result of THQ needing to meet deadlines (apparently they wanted to add a lot more to the game but couldn’t due to time restraints). GM mode certainly added a new lease of life to previous games in the series, especially with a friend involved to compete with.
So, despite not having much information to work with hype is building regarding Smackdown vs Raw 2010, here’s hoping it lives up to whatever it promises this year.