Guild Wars 2 Trailer
A new Guild Wars 2 trailer was shown yesterday, which had several points of interest and looks pretty good. Currently there is no scheduled release date for the game, but to wet your appetite a little the following was posted on the official website:
For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.
Then the dragons woke.
The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows.
Zhaitan’s undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people.
Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies.
Magic, technology, and cold steel will determine the ultimate fate of the world.
And now for the video:
I’ve dug up some additional notes as well, including:
It was played and recorded in real-time at true 1080p HD resolution, not scaled up artificially.
The animated lore part of the video is produced at 1080p resolution from the ground up. All assets are created at true 1080p resolution.
The animated, pre-rendered lore intro portion of the video was done completely in-house. This was not contracted out to a specialty studio that produces high-end pre-rendered videos. All of the illustrations, animation, editing, and rendering was done at ArenaNet.
The in-game part of the video is actual in-game footage. It was rendered in real-time in the game engine and recoded live using video capture hardware. Nothing was pre-rendered. All models, textures, and other assets are actual game play versions. They haven’t been prettied up for marketing purposes.
Maps are works in progress, and may change to better fit game play.
The team is working hard to make the game even more beautiful for the full release.